It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.
What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.
Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.
Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.
Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.
Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.
It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.
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The most stylish person in a room looks different to everyone else. Often the first step to style, the boldest move towards quality, is doing something different and distinctive. A lot of the time these risky moves will end in tears but some people just have the knack for it.
Three such people are directors Quentin Tarantino, Jason Reitman and Roman Polanski. Recently I’ve watched some of the best known, latest works of all of these men and it’s clear they’re endowed with the lucky gift of success when embracing the unconventional.
Firstly Tarantino’s Inglorious Basterds is such a fascinating, intriguing picture. Events within the plot and elements of the execution bear Tarantino’s sensational touch – leading Nazis weren’t slaughtered in reality in a cinema in Paris – but that does not mean there aren’t serious elements to this film too. On the surface it’s a simplified, warped version of history, with a non-existent band of American Jews exacting revenge for the Holocaust, which wasn’t widely known about until the discovery of death camps at the end of the conflict. But at the very least it’s a sumptuous exercise in the best of filmmaking and with its faithful use of various languages, does say something factual rather than fictionalised about the misunderstandings and deceptions of war. It’s also, somehow, hilarious.
As the film’s star Brad Pitt says in one of the interviews on the Blu-Ray disc, this film plays out more like a novel. It’s broken into chapters, the first handful of which establish the characters and the rest bring them together for an explosive, visually stunning finale. Only a few of these characters are typical and expected for the wartime context; the French farmer in the marvellous opening scene for example. But the rest are Tarantino creations. They’re extremely vivid and engaging but also wild, sometimes implausible extremes, almost as if plucked from the pages of a striking graphic novel. Somehow the director/writer makes them wonderfully believable and then gives them bags of room to play in his chapters, which often consist of one, long and extended scene.
The opening scene establishes the marvellous character of the “Jew hunter” played by Christoph Waltz. There are some splendid, picturesque shots of the French countryside, followed by a wonderfully tense dialogue scene indoors. The interrogative German is sinister through his politeness, only to reveal the true nature of his visit. Other scenes in the film get similar space to breathe and come to life, in particular another edge of the seat, tense encounter in a tavern. This is the film’s longest scene and is incredibly realistic and satisfying as the spies, including the wonderful Michael Fassbender, attempt not to blow their cover. Language again plays an important role, and does so throughout, becoming almost another character. Often Inglorious Basterds feels more like a play, only for some explosive action to remind you that only a film could deliver such thrills, laughs and intrigue. Ultimately the spot-on dialogue, lengthy scenes, exploration of language and sensational characters and events, is not only stylish but says something worthwhile about the war.
All of these films say something worthwhile. Juno chips in with messages about taking people at face value and what really makes relationships work, as well as challenging views of young people. And The Ghost, whilst being primarily an impressive exercise in storytelling rather than a substantive study of politics, does have some underlying messages about identity and ethics.
If you had one word to describe Juno, chances are it would be “quirky”. Anywhere you look online you’ll find this label plastered to the film’s witty face. Personally it seems an unfair, limiting term for such an intelligent, funny, well-acted production. But I guess it is undoubtedly true. Juno isn’t your average teenager. She’s witty, quick and cynical. She wasn’t used by some sex mad male but got knocked up by banging the best friend who’s crazy about her out of boredom. She sets about helping a deserving couple, rather than unthinkingly obliterating the fledgling life inside her.
The couple she decides to “donate” her child to are almost as important to the story as Juno. Played by Jennifer Garner and Jason Bateman, they are the grown-up heart of the film, the crucial counterpoint to Juno’s usually happy exuberance. All the cast deal superbly with fast, funny dialogue, including Juno herself, Ellen Page, as well as her Dad and Step-Mom, J.K. Simmons and Alison Janney. And of course the love that suddenly blossoms at the end with Michael Cera, is wonderfully touching and encompassed by the duet which ends the film.
Of all these films it’s The Ghost with the most stylistic flourishes, perhaps ironic given the everyman Brit accent adopted by Ewan McGregor. There are no jaw-dropping stunts in this film; all the drama comes from the story and suffocating, tense locations. When crucial, potentially stunning events occur in the plot, Polanski deals with them with the utmost style. The film starts by simply showing an abandoned car to heighten the mystery surrounding the death of the previous Ghost Writer, rather than showing a spectacular murder scene. At the climax of the film McGregor’s character is abruptly hit by a car out of shot; we only see papers scatter and swirl in the traffic, littering the street.
Rich in detail, in The Ghost we learn surprisingly little about anything ever. Polanski somehow captures the Dan Brown like, page-turning twists of the novel and distils them on film, whilst also adding a layer of intelligence to the swerves of the plot. You are gripped, determined to keep watching for the big reveal. A reveal cunningly disguised throughout and then stylishly unveiled with an anticipation building close-up of a gradually passed note. The Ghost is immensely enjoyable and stylish; I couldn’t take my eyes off it.
So filmmakers do something different, unpredictable and restrained if you want to make it big and be lavished with praise.
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