Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.
What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.
It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.
Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.
I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.
A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.
There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.
The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.
Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.
Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?
If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.
Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.
So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.
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Blu-Ray Review: Buried
Being buried alive is up there with drowning and burning to death on the commonly accepted list of the worst ways to snuff it. Cinema has a long history of exploring and exploiting these fears for our viewing pleasure and pain. Certainly there are countless films about infernos or choking on salt water. There are classic scenes in tunnels with dust and dirt threatening to submerge our heroes. But never before has a film been quite so confined beneath the earth as Buried is.
Buried opens, after a slick titles sequence that gives the impression of descending through the soil, with a completely pitch black screen, affording me an opportunity to discover and enjoy high definition darkness. Paul Conroy, a civilian truck driver in Iraq, wakes up in a box below ground before our eyes in this nothingness. This is Buried’s only location, a wooden coffin. It therefore might not seem the best film to enjoy on Blu-Ray, as there are no luscious visuals and locales to gasp in wonder at. The ever so slightly sharper picture and sound quality does truly allow you to appreciate the astounding technical achievement of Buried though.
The textures of the sand and the splintered wood feel real enough to touch at such intimate proximity. Conroy’s face, along with all the varied expressions it shifts through, looks incredibly lifelike. The excellent soundtrack, along with Conroy’s rasping breathing, is crisp and clear. The flame from a lighter looks vivid and dazzling in the sparseness of the coffin.
And the additional special features that come with a Blu-Ray disc are worth a look for once. As Ryan Reynolds, who plays Conroy, says in an interview, realising such a concept from a good script was a feat of engineering as well as filmmaking. Director Rodrigo Cortes explains that seven different coffins, each used for different types of shots, were used to make the 90 minutes or so of film. The variety of camera angles and techniques is incredibly impressive, with Reynolds highlighting that unlike a lot of films the same shot was scarcely used twice here. Most of the shots are entirely realistic, placing you firmly in Conroy’s shoes, with just a couple of exceptions, zooming out and away from him to really emphasise his isolation and loneliness.
One of the crew members interviewed says that if Hitchcock were alive today this is the sort of thing he’d be doing. There is undoubtedly the sense that new ground is being broken, in terms of storytelling and filmmaking. The majority of mainstream releases these days are miles away from the level of audience immersion on show in Buried. Even on an ordinary TV screen in a comfortable living room you feel Conroy’s claustrophobia and live his rollercoaster of emotions. This is as much down to Reynolds’ captivating performance as the fine detail and execution of the production team.
Reynolds copes with everything the script asks of him with very little to work with. He takes us from panic to paranoia, from despair to determination and back again. He deals equally well with anger and heartbreak, often conveying an emotion simply through breathing or a look in his eye. He is helped by some good voice performances by those he interacts with on the phone, his one real lifeline, its battery constantly withering away. Particularly good is Brit hostage negotiator Dan Brenner, played by Robert Paterson, who is convincingly professional and genuinely sympathetic. He managed to calm me down as well as Conroy.
Somehow Buried contains what I can only describe as an action scene, in which both the acting of Reynolds and the inventive wizardry of the director, combine with unbelievable effect. Without giving too much away, there is a snake involved. I was literally on the edge of my seat. And the reason this scene was so scary, gripping and exciting, was how well established the character and situation is beforehand.
As well as inexplicably pulling off a believable and enthralling thriller in a box, Cortes’ directing and Chris Sparling’s script also manages some thought provoking dialogue on major issues of our time. The way these topics are explored is seamlessly part of the action and not forced. During the course of Conroy’s phone conversations we explore not just the depths of his character, but the limits and immorality of bureaucracy and the subjective nature of the word “terrorist”. Buried therefore also has political credentials, without ever leaning too far to one side of the debate.
With similar limitations to Danny Boyle’s 127 Hours, Buried is a film reliant on its lead actor. Whilst James Franco was good, Reynolds is even better. In fact Buried is better full stop. For the moving climax alone, that will have you unable to look away through confused tears, it is worth watching. Buried delivers a master class in acting, cinematography, dialogue and political comment. It is a unique and bruising ride of a story. And a must see film experience.
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