If you are yet to enter the competition at Flickering Myth to win a copy of Ealing Studios production The Halfway House on Digital Versatile Disc, I do suggest that you hurry up and get a move on. This is a film worth seeing for three very good reasons. Pay attention ladies and gentlemen and I shall outline them for you.
Firstly The Halfway House is a fragment of history, a slice of our country’s past, and an especially engaging and vivid one too. For those of you enjoying the developments in three dimensional cinematic viewing or perhaps partial to the high definition of your colour television sets, it might be rather off putting that this is a film presented in mere black and white. I readily admit that I am not an avid viewer of black and white pictures myself.
I can assure you though that the lack of variation in colour is more than made up for by numerous other qualities. In fact, I’d go as far as saying that it added to the charm of the film. In any case, this is top notch black and white, because The Halfway House has been digitally restored to a wonderful standard, so that it is, to all intents and purposes, as good as a modern day release.
This film was originally released in 1944 and judging by references to the date during the plot, filmed in 1943. It is therefore significantly influenced by the context of the ongoing Second World War in Europe. A number of the characters have lost friends, colleagues and relatives during the conflict. Others are affected in other ways.
The Halfway House is somewhat inaccurately and crudely labelled as a horror but in reality it is an interesting infusion of ghost story, fable and propaganda. The propaganda element is particularly fascinating and marks the film out as a genuine historical artefact. It is not overdone to affect the level of satisfaction for a modern audience, but certainly during the conclusion an Irishman’s change of allegiance from neutrality to supporting the Allies is noticeably underlined.
The second principal reason you should see The Halfway House is the impressive and rounded characterisation, forming part of a touching and timeless narrative. Whilst the historical background to the plot is crucial to setting it apart from modern releases, the quality and nature of the storytelling is also no longer replicated by studios today.
The first half of the film introduces a wide range of characters across Britain (showcasing unusual scope and variety of outdoor locations for Ealing Studios), each with their own problems, from terminal illness to divorce and criminality. The second half then brings all of these characters together at The Halfway House, a Welsh inn that may or may not have been destroyed by fire. The kindly and wise owners of the inn, who speak almost poetically at points, help the guests to help each other. Gradually they all gain perspective on their issues and worries by taking time out from the everyday grind. Such an intricately woven moral is still just as relevant today.
The Halfway House is superbly acted, even by modern day standards. It has a marvellous script that seems to transfer something from the original play by Denis Ogden. Primarily that something is dialogue which allows characters to breathe and grow convincingly, as they would on stage. Somehow The Halfway House is full of excellently fleshed out characters, despite the ensemble cast.
The third key reason for seeing The Halfway House is that it is tremendously amusing. Part of that humour arises inadvertently from the old fashioned and outdated formal register of the dialogue, which I have tried unsuccessfully to mirror regularly throughout this review. In certain situations the tone and accent of 1940s British speech, along with that persistent formality, is unavoidably hilarious.
However most of the comedic moments are intentional, with a mixture of fabulous and average one liners on show, alongside character humour enabled by their believability. One moment in the opening segment, in which we meet a dodgy dealing crook, is amusing due to role reversal; our criminal dismisses an employee for NOT having a criminal record and lying about it. This is also an example of one of many moments where the war has turned things upside down.
As if those three major reasons alone weren’t enough to at least have a go at the competition, there are also too many minor points of interest to mention. Director Basil Dearden has been underrated for years, only to be steadily recognised more and more recently as a groundbreaking filmmaker, with films like Victim starring Dirk Bogarde challenging taboos long before that was easy to get away with and just an arty saying. His direction here is simple for the most part, with the exception of one smartly edited action sequence which could fit into a modern film, but effective and professional. It’s remarkable enough they were making films as entertaining as this with the war raging on.
Good luck in the competition! But basically make sure you see The Halfway House when it’s released on the 20th of June. It’s an unseen and unappreciated classic of British cinema.
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Proper funny people, that is to say comedians, often take the ordinary and un-funny happenings of everyday life, apply their own particular, wry comic twist and sit back satisfied as rows of audience members dissolve in laughter. I imagine that for them the knowledge that they took a dull occurrence which wasn’t at all humorous and made it so, simply by looking at it through their own bulging, witty eyes is the ultimate fulfilment of their “art”. I however have always been fairly satisfied with spotting something undeniably hilarious and jabbing a finger in the general direction of such an event, usually accompanying the gesture with subtle shouts such as “Oh my God that’s so funny!” or simply a worrying, wobbly intake of breath and my lips just about gasping “HA!”.
Take the apparently newsworthy and 100% true story of “Wii-type games linked to sprains” provided by the BBC today and the laugh out loud details that ensue upon closer inspection. The article begins by insisting the Nintendo Wii and other such motion sensitive games technology had started to produce its own “brand of player injuries”. By “own brand” we can assume that they mean someone has actually bothered to confirm what we all suspected; fat, unfit people buy the Wii, thrash around with it in their living rooms for a while and claim it to be exercise and the odd unlucky sod does himself a catastrophically embarrassing You’ve Been Framed style injury to himself in the process. To have your concealed fantasies of amusing, lardy louts unintentionally vandalising their own whopping plasma screens and yelping like puppies dangled from the Empire State building after pulling a muscle returning Mario’s serve, or something, is pretty damn funny in itself. But then you pause and consider the authority behind the article.
The BBC says that “doctors”, yes those highly trained professionals admired and trusted by society, have reported on this. They have not merely met a few times to discuss it or had a small handful of them examine the issue, but convened a ruddy conference in San Francisco on the subject! Or alternatively forced the information upon an unsuspecting, unrelated gathering. The enthusiastic medical professionals tasked with the job of investigating this “phenomenon”, apparently consulted the USA’s “National Electronic Injury Surveillance System”. I mean seriously? This database actually shows that in a five year period 696 video game related injuries occurred, of which, disappointingly, only 92 were caused by a Wii- type motion device. I say disappointingly because the other injuries are things such as chronic thumb ache in overzealous, spotty adolescents hunched over a button mashing session of Gears of War or Call of Duty. The Wii injuries have a more harmful and admit it, therefore more comic potential.
At this point I am reminded of my childhood and adults trying to impress caution on me whilst I wielded some sort of sharp object excitedly. “Careful, you could take someone’s eye out with that!” they would whine. Someone else’s, not my own. And so to the funniest sentence of this weird piece of news…
Wild swings of the console’s remote also accounted for dozens of “bystander injuries”.
Now come on that is funny right? Imagine all the possible scenarios; a husband who has just about talked his wife into a game of Wii tennis inadvertently smashing her in the face, a tottering old nan accidentally swiping away her opponent’s walking stick, sending them sprawling across the coffee table, GAME, SET, MATCH! But then I read to the end of the article. Most “victims” of bystander injuries are under 10 years old. I’ve never been a fan of the Wii anyway when I have tried it. It always struck me that it got away with poor quality games, nothing more than cartoons, in comparison to other consoles because of its gimmicky, futuristic tech. Now I have even more reason to shun it. Quite apart from the fact there is no need to get over excited for the controller to respond, you can just as effectively flick your wrist from the sofa as dive around the lounge, it was fun to lose control and pretend. Now “excessive” force is out of the question in case it becomes child abuse, which just isn’t permitted to be funny. Great.
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