Here is the commentary explaining my creative piece in previous post, which was also a required part of the coursework:
Handmaid’s Tale Transformation Commentary
My transformation is based on the novel The Handmaid’s Tale by Margaret Atwood. Atwood creates a dystopian, totalitarian society in the near future born out of religious fundamentalism and fear. The reader is plunged into this world with no background and merely shown the narrative voice of Offred, until historical notes at the end of the novel offer some outside perspectives on events.
A key change I made for my transformation was to take the narrative viewpoint from Offred and view events and themes of the novel from one of the minor character’s perspective. There was plenty of scope to do this as the narrative is completely focused on Offred’s experiences and descriptions and opinions of characters she interacts with are inevitably coloured by her own relationships with them. For example her impression of the Commander is understandably negative and associated with unpleasant duties.
I decided to write a transformation concerning Nick and also made the decision to avoid the first person approach used in the novel. I also sought to avoid a simplistic change of genre to a dramatic monologue which would merely have Nick explain his feelings and attitudes to the regime.
Despite the conscious decision to avoid a first person narrative the significance of Offred’s narrow and occasionally confused storytelling remained central to my thinking. It seemed to me a vital aspect of The Handmaid’s Tale that Offred began to doubt her own recollections and felt the need to constantly qualify the facts, such was her isolation and desperation. On several occasions she recounts different versions of events, and in the case of the fate of her fiancé she cannot confirm to the reader which is true, as she simultaneously believes them all. Therefore I aimed to create a transformation that explored the idea of reality but also how one person’s story and their version of reality can be insignificant for others.
Lewis Carroll’s Alice in Wonderland, with its fantastical dream-like narrative and emphasis on nonsense and meaning, enabled me to explore those themes of reality and storytelling. I settled on a reworking of Alice in Wonderland’s opening chapter Down The Rabbit Hole, centred around themes of The Handmaid’s Tale and the motivations of Nick’s character.
My transformation begins with Nick descending into boredom in ordinary circumstances, as Alice does but also as Offred often does in the novel. In fact at the beginning of The Handmaid’s Tale Offred offers us insight into the only world she has with simple description of her plain surroundings, “A chair, a table, a lamp”. Atwood often has Offred minutely describe things and then drop blunt “bombshells” that hint at the scale of the totalitarian oppression around her, as Offred concludes the description began above with “They’ve removed anything you could tie a rope to”. I tried to mirror this technique early in my piece with the list of ordinary objects, with the exception of a “uniformed chicken”. Clearly my “bombshell” is more light-hearted than Atwood’s and is more in the spirit of nonsense found in my style model. However it reflects themes of inactivity, detail and true reality raised in the base text.
I tried to create a distinctive idiolect for Nick through my lexical choice despite writing in the third person. I used the technique of free indirect style to convey Nick’s attitudes; “some bimbo would no doubt fetch him.” The word “bimbo” is clearly Nick’s own rather than the narrator’s and reflects views of women looked at in the base text. I continue to echo this theme when Nick “groped around in his mind”. This sordid view of women, and Nick’s cynical attitude towards the complications of life and business, conflicts with the simplistic optimism of the hen, based on inviolable sacred truths. I aimed to reflect the blind simplicity of religious fundamentalism, a constant presence in the base text, with the rhythm of the hen’s speech and her lexis. I have her use simple but grand abstract verbs like “sacred”, “brave”, “freedom” and “wicked”, that for cynical non-believers like Nick are silly or devoid of meaning. For her, like the believers in the base text, nothing is more straightforward than her faith. Her sentences are often just lists of things that to her are simply facts; “That is you and your Commander and your lover”. I also refer to the religious fundamentalism of the novel in other ways, such as the exclamation of “BLASPHEME!” at the end of the transformation and the hen’s belief in “the Book” and preordained events, which comes back to the unifying theme of narrative.
Identity is important in the base text and I try and reflect this in a number of ways. From the start Nick’s waiting leads him to doubt whether his own employment really suits him and then the hen insists on not being mistaken as a chicken, which should also provide humour. I then reflect the importance of possession and identity in the novel as shown through Of-fred and the Commander, with my own Chief Executive in the real world and White Queen and Red Princess Down the Elevator Shaft. Nick is also confused throughout by the hen’s version of his identity, just as Offred doubts what little is left of herself due to other characters’ views of her.
I reflect the dystopian aspect of The Handmaid’s Tale with the debris strewn lobby setting. I also have Nick descend into chaos (as Offred does) via the fall in the elevator shaft; an image that appears in the base text when Offred describes betrayal as “like being in an elevator cut loose at the top”. I suggest that Nick has perhaps been betrayed, with textual references like “She had told him he had a French face”. I show that something has been taken away, as women’s rights were in the novel, with the list of “no guards…” I also reflect the anarchy seen in the novel through the “joyful abandon” of “trash”.
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Here’s how I expected Jackass 3D to play out:
Annoying American Moron 1: You ready for this man?
Annoying American Moron 2: Yeah dude, ready as I’ll ever be.
Annoying American Moron 1: Ok man brace yourself.
Annoying American Moron 2: Oh Christ dude wait up…
Annoying American Moron 1: 1, 2…here it comes man…3
(Some form of speeding projectile crashes into Moron 2’s private parts)
Annoying American Moron 2: Ahhhhhhhhhhhhhhh!!!
Annoying American Moron 1: Bulls-eye man!
Dimwit Onlookers: Hahahahahahahaha awesome!
(Close-up of throbbing impact area, rendered an unappealing, dangling reality by the magic of 3D)
Repeat scene to fill film.
This still isn’t a million miles from several scenes in Jackass 3D. Needless to say their painful, sickening stunts are more inventive and impressive than my example, but imagine my surprise when I didn’t find the American morons annoying. Imagine my even greater surprise when I left the cinema thinking of Jackass 3D as the finest example of 3D technology I am yet to see and a film that gets back to the exciting core of the genuine movie experience. My previous experience of the Jackass franchise had me fearing a series of painful experiments on the man vegetables, but this turned out to be so much more than that.
Firstly then the use of 3D. Jackass 3D’s title sequence is nothing less than a visual spectacular that leaves other films I have seen through the Elton John style magic shades in the dust. Avatar resembled a video game most of the time for all the ranting and raving about the uniqueness of the experience, and for me there was miniscule wow factor in watching a poorly conceived game I couldn’t even play. Similarly Alice in Wonderland was an arty, surreal cartoon and Toy Story 3, despite its brilliance in other areas, an animation. There’s still a feel of artificial computer generation to the wonderfully distinctive action sequences.
In Jackass however there’s no sense of fakery or techno tweaking to the visuals; just silly, outlandish, dangerous, exciting stunts, performed by real life humans, in exquisite, vivid detail in front of you. The title sequence is full of colourful and crazy costumes and sets. Best of all it’s a slow motion compilation of a series of outrageous set pieces that brilliantly use 3D. A ceiling fan is decimated, smashed to smithereens by the head of a flying moron. Paint balls fly out of the screen at you. It’s all obviously purely performed and crafted to justify the 3D of the title, but a film like Jackass, with no conventional requirements like plot, gets away with it. And the reason it all looks so spectacular is because someone could afford to just play with 3D for once, rather than make an ordinary film and chuck a few gimmicky effects in somewhere.
Whilst the rest of the film comes nowhere near to the 3D wizardry of the opening, apart from an explosive, debris strewn end, it has its own charms. And when 3D effects do occasionally pop up throughout, they are all the more impressive and appropriate for being shots of real things: plumes of water leaping from the screen, a party popper inflated by on-demand fart reaching out of the screen towards you. When the 3D effects aren’t deployed though this is still an enjoyable film, finishing just as you start to become mildly bored by it all. Well perhaps enjoyable is a poorly chosen word. Certainly watching a room full of men puking after drinking the “sweat suit cocktail” and a man propelled skywards in a porta-loo full of shit, is far from enjoyable. These scenes have the whole room collectively groaning and looking away, chuckling with embarrassment and suppressing the gag reflex.
Other scenes are genuinely enjoyable and funny, such as the opening “high-five” gag in which various members of the Jackass team are floored by a giant hand, and the “electric avenue” tazer gauntlet challenge. Again the entire cinema gasps and giggles at the pain. And much of the humour here comes from the irresistible on-screen camaraderie of a group of idiotic, thrill seeking guys having a good laugh. They’re rarely as irritating as I feared; you’re sucked in by their games and the sight of full grown adults clinging to the joys of childhood.
Frankly it seems stupid to dwell on what Jackass 3D isn’t. It obviously lacks the conventions of an ordinary movie. It won’t be for everyone. But by being different it gets back to the core of what movies are about. Going to the cinema should be a group experience in which rows and rows of people are provoked into a reaction; an ooh, an aah, a chortle or a scream. Good cinema sparks conversation afterwards. Jackass 3D shocks the audience. It ticks all the boxes and by properly exploring 3D technology, finds itself at the cutting edge of filmmaking. Most of all though, it’s damn good fun.
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