It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.
What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.
Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.
Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.
Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.
Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.
It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.