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Lets do Something Different – Weird and Wonderful Places to Watch Films


 “Shall we do something different?”

Yes please. Different is good. Different is a much needed break in routine, a relief from the crushing weight of the same-old-same-old cycle and an antidote to incoming insanity. Different is the much missed friend putting an end to the loneliness, at least for a while. Different is a reminder that life is full of innumerable things to make your heart leap and your mind spin excitedly.

Most of the time though I’m a useless person to ask for something different to do. It might be because I’ll be perfectly content in your company doing something mundane. Or it might be that no matter what we find to do, I’ll be unmoved by your presence and wishing you into someone else.

I’d like to think it’s because I think and dream too big. “Different” whisks my imagination off to alternative, culture rich lives in majestic European cities, seedy exploring and wandering in the downtown sprawl of Tokyo or star gazing from the core of the Big Apple. “Different” means a totally new me, another identity in another world; sitting in sleek sci-fi surroundings or standing at the corner of a glamorous Hollywood set from yesteryear. Maybe a different me would be knuckling down to a novel, screenplay or acclaimed biography.

Whilst I do spend too much time conjuring these far from feasible fantasy scenarios in my head, in reality I am narrow minded and imprisoned by the familiar. We all know what it’s like to be bound to the events of a set cycle and the trick to fulfilling lives is packing your itinerary with interesting and varied activities. Or perhaps it’s not. Perhaps it’s all about character and personality.

Everyone has a carefree friend and they’ll probably tell you to be spontaneous. They’re the ones who come up with the different ideas. My organisation fetish is perhaps incompatible with this zest for life and ability to not just put on a brave face or forget your worries, but forget you have the capacity to worry. These are the people that will pluck two random and achievable everyday things out of the air to create an enjoyable, “different” experience.

And so I come to the point: last night I watched a film with a friend on a laptop on a rural hill. She won’t be offended if I say that she’s not exactly carefree and laidback, so we were both rather surprised when she suggested such a random idea. It was a regular local beauty spot “with a twist”. It was different. Wonderfully and refreshingly different.

It some ways it hardly matters what the film was. The novelty was the important thing. Even having a laptop in my car, combining two things that I use everyday for the first time, provided inexplicable satisfaction. It might have been simply that a portable computer was truly mobile and that in theory we could watch a film or play solitaire anywhere my petrol tank could take us. I think I overcame most of the technological thrills to be gained from a laptop a while ago now though, so all I can really say, once again, is that it was different, it was new, and that this is what was so pleasing.

We watched Flight 93, a drama about the fourth plane to crash on the 11th September 2001 and the only one not to hit its target, due to the bravery of the passengers onboard. It was a rather heavy and “emotionally harrowing” thing to watch in the dead of night on a blustery hilltop. But we’d been meaning to watch it for AGES and maybe the delay deserved a grand, a different, setting.

I’m not going to review Flight 93. It has its faults, from dodgy CGI to flimsy characterisation, and felt like very melodramatic TV drama, but its aims in telling such a story were admirable. If this is a review it’s a review of a location.

So transforming a sweeping vista of a countryside valley into a personal cinema experience was easy – but was it worth the relatively minimal effort?

Well the “wow factor” of having stunning scenery casually in the background to the action of the story, was almost non-existent, because it was pitch black. We both agreed, obviously, that it was a more beautiful and stunning sight in daylight. However the dots of light twinkling below, decreasing in number as the film progressed, were a more interesting backdrop than the usual living room picture or bedroom clock.

What about the atmosphere? I think this was definitely enhanced in some ways by our elevated location. Given the film’s subject matter, the height of our position went a tiny way to making us feel in the air on a plane, certainly more than sitting at home. I guess we were also in a vehicle and the handbrake groaned a couple of times, so we may have felt a fraction of that helpless dependency on machinery.

The most atmospheric thing was probably the howling wind. Wrapped in darkness, I could feel the isolation of the people on Flight 93, separated from their families and loved ones by deadly danger. I felt I could imagine their intense loneliness a little better, filtering it through my own memories and the solitary surroundings of my car. And the sound of that wind rocking us was just a hint of the noises that would have terrified them.

Perhaps the best thing was the privacy. It’s great to watch films as part of an audience, each person reacting in their own individual way and passing on part of their experience to those around them, but films like Flight 93 are built on the personal. Our very different auditorium allowed us to digest our own reactions to Flight 93 in comfortable darkness, whilst also sharing our thoughts with the very best company, not just strangers or any old popcorn muncher.

I live in England and the drive-in cinema is an American phenomenon but even stateside it’s something that has largely become cultural heritage. What I learnt this weekend though is that getting out there to watch films definitely has its merits, particularly with the right friends.

Forgive me if I got overexcited about this. I’d love to hear the best and strangest places you’ve watched films. I know it’s possible to take the cinema anywhere these days, so go on, surprise me. Or surprise yourselves with a cinematic excursion.

James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.