Tag Archives: shooting

Are video games making kids fat? No, that would be food…


It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.

What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.

Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.

Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.

Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.

Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.

It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.

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Mystery marketing is no substitute for good filmmaking


Last week the hype for Christopher Nolan’s third Batman film, The Dark Knight Rises, moved into top gear with the launch of a clever and mysterious publicity campaign. On Thursday the 19th of May the official website became active, only to reveal nothing but a black screen and the sound of chanting. By the following morning, the most dedicated and geeky intelligent of fans, had filtered the noises through various ingenious programmes that visualise sound waves, revealing the Twitter hashtag #TheFireRises. To cut a long story short, the more people that Tweeted the hashtag, the more of an image from the film was revealed. Eventually a genius with time on their hands managed to expose the whole picture, giving the world its first glimpse of Tom Hardy’s beastly Bane.

As exciting as all this was for fans eager to learn about the sequel to The Dark Knight’s phenomenal success, such high concept viral marketing is not a new idea. Christopher Nolan in particular should know this, after previous films of his have utilised the growing trend for such campaigns. Most notably, last year’s Inception generated enormous hype with lots of vague waffle about the “architecture of the mind” doing the rounds on forums before any plot details had emerged. The official Facebook page for the film released clues to the whereabouts of Inception merchandise and tickets, sparking races across British cities for the treasure. There was also a special app for the film.

Even The Dark Knight had seemingly legitimate websites, both pro and anti Harvey Dent, calling for support in the Gotham city elections for District Attorney. But the undisputed king of mystery, minimalist marketing is Lost creator JJ Abrams. He produced 2008’s Cloverfield, which was perhaps the first project to truly embrace the public lust for speculation and a hunt for clues. It was promoted with the merest slither of information and talked up as a story that blurred the boundaries between fact and fiction, claiming to be comprised of “found” footage from real home videos. Lost too, made the most of secrets to stir debate amongst fans.

Abrams is the director of this summer’s much anticipated Super 8, which is co-produced by the tantalising team of him and Steven Spielberg, and the trailers have adopted the same old tricks which we’ve come to expect. During the flurry of Super Bowl trailers earlier this year, Super 8 remained the only real enigma amongst a pack of blockbusters, which undoubtedly made it stand out. But there are also drawbacks and limitations to such cryptic and vague promotion.

A few weeks ago a select group of journalists and critics got to see the opening 20 minutes of Super 8. And whilst many of them had positive things to say, those that have already written about their snippet of Abrams’ creation pack their articles with questions and a tone of scepticism as they look to extract the substance from the chorus of theories. Several commentators have said that the uneven blend of a heart warming buddy movie, a scary alien attack and effects heavy blockbuster, doesn’t satisfy the hype.

Without all the frustrating teasing, perhaps the writers would have been more inclined to focus on the film’s positives. How can the product ever live up to unrealistically heightened expectations? The trailers have already been ripped apart, frame by frame, for the slightest of clues. Cinemagoers with regular internet access may have heard of Super 8, but by the time of its release its barebones promotion may have left them either uninterested or so frustrated that they seek out an idiot who has leaked detailed spoilers.  

Such saturation of the web certainly gets people talking and immersed by the ideas of a film. But it’s not a standalone guarantee of a box office hit. For one thing, despite its all conquering swell, the internet still does not reach everyone. Even some of those that use it may not wander into areas dedicated to film or have the time and desire to unravel marketing mysteries. Other media such as television and newspapers remain a vital tool for more instant advertising reach, rather than a slow burn.

There have also been failures that are too reliant on viral campaigns, even when those campaigns are successful. Disaster epic 2012 caused such a stir about the end of the world that NASA had to set up a special page to reassure people. But after it bombed with critics and the public, the big budget project was still a flop. Countless low budget releases think that cheap online methods will assure sufficient publicity but without a breakthrough in more traditional media, most of these languish and pass unnoticed in the cyber shadows, even when they have their merits.

The fact remains that viral marketing often only helps increase the hype for an already much anticipated film. The Dark Knight Rises will be a box office success regardless but the occasional prod from the filmmakers will cause sizzling talk to increase the takings still further. JJ Abrams and Steven Spielberg are names that will attract attention because they are accomplished storytellers, not marketing magicians.

In the case of Abrams I would hope that the motivations behind his teasing details and whiffs of mystery are noble; he wants his audience as absorbed as possible by his fictional world and genuinely surprised by its twists and turns. Abrams, Spielberg, Nolan and others know that what matters in the end, after the hype, is the film itself. Get this wrong and the publicity will be a curse rather than a blessing.

Film news: Dark Peter Pan reimagining to star Eckhart and Bean


Longstanding big names Aaron Eckhart and Sean Bean are to add clout to the cast of a modern retelling of children’s classic Peter Pan. They’ve both joined a project to be directed by Ben Hibon, with the working title Pan, which is set to turn the traditional fantasy tale of Neverland on its head.

Evil pirate Hook will be transformed into a troubled, disturbed and obsessed police detective searching for a childlike kidnapper with a knack for both snatching and dispatching little ones. Hapless sidekick Smee is a chief detective and Hook’s only friend on the force, with innocent Wendy a traumatised survivor keen to help find the criminal.

The role of Wendy will be played by AnnaSophia Robb (Race to Witch Mountain/Jumper). Eckhart will take the key role of Hook and Bean that of sympathetic Smee. Director Hibon, who masterminded the creation of the universally praised animation sequence in Harry Potter and The Deathly Hallows: Part 1, will be tasked with bringing an interesting idea to life, that’s been simmering in the development stages for a long time. According to Empire Magazine the film, once the property of New Line, is being promoted at Cannes by Essential Entertainment with October the target for the start of principal photography.

It might be important for those behind Pan to get their skates on, given that Peter Pan Begins with Channing Tatum is also in the pipeline. This would be a reinterpreted origin story for J.M Barrie’s character, with Hook rumoured to be Pan’s brother. I know which vision of the iconic story I’d rather see successfully realised.

Hibon’s concise storytelling ability and visual flair are evident from his brief touches to the Harry Potter franchise, so he could have exactly the right capabilities to pull off a tantalising and ambitious concept. Eckhart has played a determined and stressed lawman before in global phenomenon The Dark Knight and certainly has the acting chops to be a good, well meaning Hook. The dependency of the film on Robb’s role as Wendy will be interesting, given her less inspiring CV.

Let’s hope this is a clever new slant on the fairytale that does get the backing it needs to grow up and leave Neverland for theatres.

James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.

Bond’s first lady Judi to return


Judi Dench has confirmed to reporters at the South Bank Sky Arts Awards, where she bagged an award, that Daniel Craig’s James Bond will be getting his number one girl back in the forthcoming adventure. She confirmed her involvement after the film was officially announced earlier this month. Pressed for any inside news at all about the production, the chief of MI6 remained characteristically secretive. All she would say was how excited she was to be working with Daniel Craig again, and Sam Mendes, who has directed her in theatre.

This will be Dench’s seventh Bond film as his severe, disapproving boss, M. Prior to her appointment for Pierce Brosnan’s 1995 debut, Goldeneye, M had always been a man. Producers, writers and directors all grappled with the idea of M as a woman. Perhaps ultimately the decision was made because no man could live up to the figure of Bernard Lee, who simply became the embodiment of Fleming’s creation of M in the first eleven Bond movies.

Since her first moments on screen, reprimanding Bond’s bravado and warning she’ll only use the 00 section sparingly, Dench appears to have justified the filmmaker’s decision and won over fans. Producer Barbara Broccoli, daughter of Cubby, said of Dench’s casting:

“Our instinct was if we were going to cast M as a woman, we needed to find an actress who could be totally believable and not cartoonish. Our fear was that it would be laughable and the big thing was to get someone of the calibre of Judi Dench to play the role. And because M is the only authoritative figure in Bond’s life, the casting of a woman as M gave the relationship a whole new dimension.”

Dench’s opening scene with Brosnan in Goldeneye left the audience in no doubt that a female M was not laughable, at least in itself. The script was wise not to gloss over the fact as if nothing had happened, with Bond’s teasing lines humorously, but brutally knocked back by M: “If you think for one moment I don’t have the balls to send a man out to die, your instincts are dead wrong”. She also tells Bond he’s a “relic of the Cold War”.

Director Martin Campbell was aware of the pros of having Dench as M. He was told by studio head John Calley prior to Goldeneye, after floating the prospect of a female M, that “You need a star! You need someone with incredible screen presence, how about Judi Dench?” Campbell was so impressed with her performance in his first film that there was no question of dropping her, despite the complete reboot of the franchise, when he helmed Daniel Craig’s first outing Casino Royale in 2006. Costume designer for that film, Lindy Hemming, hailed Dench as a “brilliant piece of casting” and reveals in The Art of Bond by Laurent Bouzereau, that they made M’s costume “a bit more sexy” for Craig’s first film. Bond changes with the times and by this stage, not only was it modern for women to be in positions of power, but it was the norm for them to be expressive and natural in these roles.

What more can be done with Dench’s character though? Even Daniel Craig is slowly outgrowing the franchise, so surely Dench cannot stay in the role indefinitely? This could even be her last film. Glowing comments about her performances as M, like those above, make it difficult to consider replacing her though. Would M become a man again, played by an actor of similar clout? In The World is Not Enough, Pierce Brosnan, according to director Michael Apted, repeatedly asked for M’s role to be “beefed up” to give him more screen time with Judi. This led to the ambitious plot of M being kidnapped by terrorist Renard, played by Robert Carlyle. If M were to leave, she’d need a suitably huge story.

Bond needs a proper adventure and challenge anyway, after the gap between the disappointing Quantum of Solace and the as yet untitled, Bond 23, due to start filming later this year for a 2012 release. Casino Royale made it clear the best stories come when built upon Fleming’s original tales in a modern context. One tantalising, but difficult to execute, story never realised by filmmakers is a brainwashed Bond attempting to assassinate M. This comes from Fleming’s final Bond book, The Man with The Golden Gun, and was never used in the drastically altered film of the same name. This set-piece in the novel is the highlight of an otherwise disappointing final bow for the literary 007. It would need revamping, rooted as it is in the Cold War era of Soviet mind tricks, but you get the feeling a gritty, deluded Bond storyline would suit Daniel Craig’s hungrier acting abilities down to the ground if properly set-up. It could also be fantastic and bold on film. But the problem for the franchise would be how could Bond continue as 007 after being demoralised and duped into trying to kill his own boss?

Whatever the script writers Neal Purvis, Robert Wade and John Logan come up with, the trend has been more and more M in recent years. I look forward to some frosty and prickly dialogue in Bond 23.

Date Night


Life, for most of us, boils down to monotonous repetition. It’s broadly predictable, with the odd insignificant surprise. And Date Night, starring the comedy talents of Tina Fey and Steve Carell, is a routine rom-com affair, in more ways than one. It’s about the universal desire to shatter the same old everyday habits once in a while with some glamour and risk, and it’s a standard action packed tale of spiralling events, misunderstood circumstances and hilarious antics. Like life it does feature the odd surprise, in the form of cameos dotted throughout that are often scene-stealing turns, but the outcome is never much in doubt and the route is familiar.

Indeed critical opinion of Date Night following its release earlier this year was fairly unanimous. It’s an average film, neither good nor bad but “pretty good”. Most reviews inevitably focus on the central pairing of Fey and Carell, so crucial to the success of the movie. Most verdicts declare Date Night to be an adequate vehicle for their talents, with pleasing performances from both, but certainly not their best. I would certainly agree with the assessment of the leads’ performances and add my voice to the chorus praising (or denouncing?) Date Night as a pretty good film. However like most reviewers I was caught off guard by some brilliant cameos that overshadow the stars at times and generally I enjoyed Date Night considerably more than the usual “pretty good” film.

What was the reason for this I wonder? Well perhaps it was largely down to the fact I’m a sucker for sentiment. Whilst Carell is undoubtedly better working with comedic material, he’s proved he can handle the action in films like Get Smart and more importantly the emotional side of things by giving his characters bags of appeal as well as humour, for example in 40 Year Old Virgin. Here he does a more than passable job as the well meaning everyman. Fey too proves she is comfortable with the serious stuff as well as proving more adept in the funnier moments. It was easy to buy into the dying relationship scenario and the basic premise set up by a cameo from Mark Ruffalo; that marriage can descend into two people that are “really excellent roommates”. It tugged at the heartstrings to see two people so comfortable with each other, so suited and so close, growing tired of each other’s company simply from over exposure and the onset of tedium. The story keeps prodding at your emotions and stirring them into life, in that instantly recognisable rom-com manner, as the thrills and spills reignite the couple’s buried love for one another. Crucially though this is confidently executed romantic comedy based on real-life, largely free of sick inducing soppiness and lame gags and stuffed with quality.

There is a danger of the film losing sight of its focus at times though. The description of the film called it an “Action/Adventure, Comedy, Thriller” and this might suggest an identity crisis. Indeed during a key action set piece, a car chase with a slick new Audi, the comedy is at its weakest at the expense of some ridiculous and not hugely exciting thrills. This is not to say there is not some enjoyment to be found in the action segments of the film, but the average excitement of these scenes is ultimately what ensures the labels of mediocre and average. The comedy has some excellent moments, and is consistently good throughout with some likeable running gags. I particularly liked the recurring theme of outrage that the Fosters (Fey and Carell) would have the audacity and cheek to take someone else’s table reservation, as they explain to various people the crimes and horrors heaped upon them since.

And those cameos of course, from James Franco and Mila Kunis as a wonderfully bickering criminal couple that simultaneously mirrored the Fosters and were opposite to them. From Mark Wahlberg, in a bare-chested performance that first alerted the world to his hidden comedy talents and William Fichtner as a detestable caricature of corruption. These performances inject life into the film and stop it going stale. Not that there is ever any real danger of it doing so; the runtime is blissfully snappy and the leads are always likeable, if not always powerfully magnetic. Of course you could want more from a film, but perhaps Date Night’s message and execution is best summed up by the song “You Can’t Always Get What You Want”. The Fosters undoubtedly need each other and you might find yourself needing a pick-me-up like Date Night on a dreary drizzle sodden winter’s day.