It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.
What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.
Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.
Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.
Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.
Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.
It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.
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Source Code is being compared to almost every film under the sun. It’s Groundhog Day meets Inception meets Final Destination meets Moon meets something totally awesome by Hitchcock. If you have a goldfish memory then you might appreciate being told that it’s a bit like this year’s The Adjustment Bureau, but better. It’s an unconventional and emotional sci-fi.
Duncan Jones, apparently the offspring of David Bowie no less (I actually do some minor research for my reviews!), has followed up his 2009 critically acclaimed debut Moon with another “certified fresh” hit. His direction in Source Code is assured and you wouldn’t guess this was Jones’ first big budget feature; there’s nothing tentative about his approach. The camerawork and characterisation for a film that constantly relives the same eight minutes needs to be intricate and skilled; it remains exemplary throughout, making Source Code an irresistibly stylish and satisfying watch.
For me though it’s Ben Ripley’s taught, clever and zippy script that’s the real masterpiece. It tantalisingly drip feeds the audience information on the central premise of the Source Code; technology that allows the military to send someone into the last eight minutes of a recently deceased person’s life. Jake Gyllenhaal’s Captain Colter Stevens must find the bomber of a Chicago commuter train before he strikes again, from inside the body of a teacher he’s never met, as he simultaneously tries to figure out what happened to him after his helicopter crashed in Afghanistan.
The genius of the script is that it brilliantly builds tension and fully formed characters on top of an ethically fascinating central idea, despite being predictable on a few occasions. I guessed fairly early on, for example, who the bomber was. I could pretty much work out where things were heading for Gyllenhaal’s character. But I was still hooked and I was still knocked sideways by the surprising emotional impact of the film’s conclusion.
For some the film’s life affirming and rather cliché ending might be a turn off given the originality and sharp execution of what went before. Perhaps it’s just that my emotions are in tatters and unusually receptive to sentimentality. But for me everything that made up the thrilling ride that was the first part of Source Code, added to the emotional effect of its climax. It didn’t feel fake and soppy, but raw and real.
Gyllenhaal convinces completely as confused everyman, then as determined hero and finally as grief stricken and resigned to his fate. The film would have fallen apart had his performance not matched the material and direction. Michelle Monaghan plays fellow passenger Christina as the sort of woman you could fall for in eight minutes. The chemistry between the leads is as convincing and addictively sexy as that between Matt Damon and Emily Blunt in The Adjustment Bureau, but the writing and the story as a whole here is far superior, much more intense, despite similar themes of fate and free will.
If I could explode two myths about Source Code it would be these; that it’s the best action film of the year and that Jeffrey Wright gives an awful performance. Firstly Wright simply looks poor in comparison to the other actors, Vera Farmigan, Gyllenhaal and Monaghan, because he’s given the worst of the script’s dialogue; technical babble to explain the Source Code. He’s also the only two dimensional character in the whole thing, but with the exception of one particularly expositional passage his performance never spoiled things.
To its title as “action film of 2011” then. I would not describe Source Code as an action film. It is thrilling yes, it’s full of gripping drama yes, but these elements come from characters and the pacing of the plot. Fight scenes, gun fights and chases are minimal and restrained. This is not a film reliant on explosions (despite one devastating and recurring blast). If it’s stunts you’re after there will be better ones in cinemas this year. It enthrals without the set pieces.
But if sleek, modern and thought provoking storytelling is your thing then see Source Code. It will be the best sci-fi film of 2011. It might make you cry and in the warm afterglow of this film in the spring sunshine you’ll look at everything in your life more closely. It’s unlikely Source Code will change your life but for as long as it lingers fresh in the front of your mind, you’ll appreciate it more.
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