It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.
What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.
Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.
Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.
Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.
Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.
It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.
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It’s not as shit as lots of critics are saying it is. But it is mostly shit.
If it ain’t broke don’t fix it. Right? That’s a solid rule of life, tried and tested and formed from extensive experience. We trust such wise old mottos for a reason. They must work.
Well they work to an extent. This sequel takes the rule to the extreme. It takes it much too far. As many have already said, Part 2 is pretty much a scene by scene remake of the original. If you’ve seen The Hangover this will be predictable. The jokes might initially force a smile, a smile of recollection, a hint of the laughter from your first viewing of Part 1. Then they will become torturously tiresome.
Most of the attempts at humour in the film left me absolutely cold. I watched, aware that this was meant to be funny, conscious of idiotic laughter elsewhere in the cinema, feeling completely uninterested. The times that you are tempted to the verge of a giggle feel as if they are due to an uncontrollable infectious reaction, a mindless physical spasm, spreading from a gaffawing buffoon or someone who hasn’t seen The Hangover. Or someone who laughs at the first syllable of country.
Actually on a few occassions, no more than three, I felt compelled to genuinely laugh. For whatever reason, be it my easily shocked innocence or taste for inappropriate jokes, I wanted to let myself chuckle. BUT so appalled was I by the lack of creativity, the sheer cheek of the filmmakers to release a sequel with EXACTLY the same format and plot, I forced myself to conceal my pleasure. Or limit it to the slightest “ha”. Quite apart from the fact I knew in my head it was awful, there were also some gags that strayed over my (usually rather wide) line of decency on issues from sexuality to race.
There are a handful of enjoyable things in Part 2 however. Chief among them is the wife-in-waiting, played by Jamie Chung. She is delightfully pretty and sexy, and not in the crude way you might expect from these films. Her character is not spectacuarly rounded, lifelike or convincing, but simply the stereotypically perfect girlfriend/partner/wife. She is gorgeous, intelligent, caring, understanding, perhaps even submissive. It’s briefly nice to indulge the impossible daydream of having such a devoted soul mate.
Bangkok is pretty much the perfect location for this film. But I’m not going to indulge it any further by picking out the positives. It is mostly irritating. When I saw Holy Rollers, I realised Justin Bartha could act and play interesting characters. Here he goes back to his career of missing out on crazy happenings, this time not on a roof but by a turquoise resort pool, fretting over five star breakfast. Seriously couldn’t they have shuffled the Wolf pack to include him this time? Just shake things up with a little change?
A handful of reviews have speculated that this sequel must surely be a piece of high concept art, mirroring the actual weary effects of a hangover. The first film was the wild night out and this is the comedown. These 102 minutes of my life aren’t refunded with such creative criticism though.
This has turned into a pointless rant. All I meant to say is that the critics are 90% right about The Hangover: Part 2. And the 10% they’re wrong about is not worth your time or money.
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