Here’s how I expected Jackass 3D to play out:
Annoying American Moron 1: You ready for this man?
Annoying American Moron 2: Yeah dude, ready as I’ll ever be.
Annoying American Moron 1: Ok man brace yourself.
Annoying American Moron 2: Oh Christ dude wait up…
Annoying American Moron 1: 1, 2…here it comes man…3
(Some form of speeding projectile crashes into Moron 2’s private parts)
Annoying American Moron 2: Ahhhhhhhhhhhhhhh!!!
Annoying American Moron 1: Bulls-eye man!
Dimwit Onlookers: Hahahahahahahaha awesome!
(Close-up of throbbing impact area, rendered an unappealing, dangling reality by the magic of 3D)
Repeat scene to fill film.
This still isn’t a million miles from several scenes in Jackass 3D. Needless to say their painful, sickening stunts are more inventive and impressive than my example, but imagine my surprise when I didn’t find the American morons annoying. Imagine my even greater surprise when I left the cinema thinking of Jackass 3D as the finest example of 3D technology I am yet to see and a film that gets back to the exciting core of the genuine movie experience. My previous experience of the Jackass franchise had me fearing a series of painful experiments on the man vegetables, but this turned out to be so much more than that.
Firstly then the use of 3D. Jackass 3D’s title sequence is nothing less than a visual spectacular that leaves other films I have seen through the Elton John style magic shades in the dust. Avatar resembled a video game most of the time for all the ranting and raving about the uniqueness of the experience, and for me there was miniscule wow factor in watching a poorly conceived game I couldn’t even play. Similarly Alice in Wonderland was an arty, surreal cartoon and Toy Story 3, despite its brilliance in other areas, an animation. There’s still a feel of artificial computer generation to the wonderfully distinctive action sequences.
In Jackass however there’s no sense of fakery or techno tweaking to the visuals; just silly, outlandish, dangerous, exciting stunts, performed by real life humans, in exquisite, vivid detail in front of you. The title sequence is full of colourful and crazy costumes and sets. Best of all it’s a slow motion compilation of a series of outrageous set pieces that brilliantly use 3D. A ceiling fan is decimated, smashed to smithereens by the head of a flying moron. Paint balls fly out of the screen at you. It’s all obviously purely performed and crafted to justify the 3D of the title, but a film like Jackass, with no conventional requirements like plot, gets away with it. And the reason it all looks so spectacular is because someone could afford to just play with 3D for once, rather than make an ordinary film and chuck a few gimmicky effects in somewhere.
Whilst the rest of the film comes nowhere near to the 3D wizardry of the opening, apart from an explosive, debris strewn end, it has its own charms. And when 3D effects do occasionally pop up throughout, they are all the more impressive and appropriate for being shots of real things: plumes of water leaping from the screen, a party popper inflated by on-demand fart reaching out of the screen towards you. When the 3D effects aren’t deployed though this is still an enjoyable film, finishing just as you start to become mildly bored by it all. Well perhaps enjoyable is a poorly chosen word. Certainly watching a room full of men puking after drinking the “sweat suit cocktail” and a man propelled skywards in a porta-loo full of shit, is far from enjoyable. These scenes have the whole room collectively groaning and looking away, chuckling with embarrassment and suppressing the gag reflex.
Other scenes are genuinely enjoyable and funny, such as the opening “high-five” gag in which various members of the Jackass team are floored by a giant hand, and the “electric avenue” tazer gauntlet challenge. Again the entire cinema gasps and giggles at the pain. And much of the humour here comes from the irresistible on-screen camaraderie of a group of idiotic, thrill seeking guys having a good laugh. They’re rarely as irritating as I feared; you’re sucked in by their games and the sight of full grown adults clinging to the joys of childhood.
Frankly it seems stupid to dwell on what Jackass 3D isn’t. It obviously lacks the conventions of an ordinary movie. It won’t be for everyone. But by being different it gets back to the core of what movies are about. Going to the cinema should be a group experience in which rows and rows of people are provoked into a reaction; an ooh, an aah, a chortle or a scream. Good cinema sparks conversation afterwards. Jackass 3D shocks the audience. It ticks all the boxes and by properly exploring 3D technology, finds itself at the cutting edge of filmmaking. Most of all though, it’s damn good fun.
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There are basically two George Clooneys. There’s the lovable, charming, cocky George. You know the suave Danny Ocean type with that irresistible playful glimmer in his eye. And then there’s cold, calculating, enigmatic Mr Clooney, who oozes just as much mysterious charisma as George, but from a more serious, furrowed face. Like the bearded suit in Syriana or what I imagine the detached, ruthless assassin to be like in Anton Corbjin’s upcoming picturesque character study, The American. The grave Mr Clooney doesn’t get out so much, not because he’s not up to scratch, but because the whole wide world can’t seem to get enough of George.
And it’s definitely the face of likeable bad boy George that Clooney wears in Juno director’s Jason Reitman’s 2009 rom-com Up in the Air. As you might expect from the director of Juno however, this is a rom-com with a twist and consequently a different take on George’s familiar face of fun. There are lashings of misery, isolation and loneliness in this movie that ought to deflate it and well and truly puncture its comedy moments. The audience ought to despise central character Ryan Bingham’s cheery detachment in the midst of the gloom, but it’s a credit to Clooney’s sheer charisma that you’re almost always rooting for him and seeing the pluses of Bingham’s bleak and extreme philosophy of life.
Put simply and less eloquently, persuasively or amusingly as Bingham phrases it, this philosophy is; travel light. Ditch not only the material possessions but the emotional baggage of normal existence to stay on the move and thus continue to feel alive for as long as possible. Wrap yourself in a cotton wool world of luxury that you are fully aware is fake and artificial but nevertheless gives you a simple satisfaction and loyalty. Embrace exclusivity and inhabit a cocoon of consistency away from the volatile real world. Spend the bulk of your time away from the worker ants tethered to the ground but weightless, floating and drifting, blissfully Up in the Air.
It’s essentially the dream life on the road and Bingham has achieved it so that it has become his normal existence. He has refined and perfected his life to tailor his ever moving, but basic needs. But then two things happen to shatter the cycle of bliss. Anna Kendrick’s Natalie devises a cost saving strategy for Bingham’s company, whereby people like him who skilfully fire people no longer do so face to face across the nation, but from a remote computer screen in the company’s base in Omaha, via the wonders of modern technology. And Bingham meets Vera Farmigan’s Alex, who seems to be his perfect match and as Alex puts it essentially him “with a vagina”. Initially they enjoy each other’s company, are extremely compatible sexually and amusingly synchronise their schedules for further bouts of spontaneous passion. It’s safe organised fun and Bingham doesn’t consider a future with her.
Bingham reacts with scorn to Natalie’s idea of modernising his company and swiftly destroying his way of life. He successfully wins himself the chance to take the young upstart on a brutal tour of the realities of “corporate downsizing”. It’s in this portion of the film that Reitman’s fondness for making us simultaneously laugh and cry at deep, depressing subjects comes into play. It’s also where we see not only an extremely familiar charismatic George, charming people in impossible situations, but also a character who underneath it all does care about the impact of his work, and regards what he does as an art, in that if it is done right he genuinely believes he can steer the newly unemployed on a dignified path to a new life. There are a number of awkward, funny and emotionally affecting scenes where either Clooney or Kendrick must fire someone, and each person offers a new challenge Bingham insists cannot be dealt with via webcam.
Away from the backdrop of a new wave of unemployment, philosophies of life and exploiting misery, Up in the Air becomes a simple love story, in which Bingham realises he wants something, or someone, weighing him down in his previously empty rucksack, giving his life meaning by grounding it. Kendrick’s performance as Natalie is wonderfully believable and funny at times, and it is she who forces Bingham to accept his loneliness, his prolonged state of running through the crowd from his unhappiness. Tragically, even after Bingham has accepted Alex into his life as his guest at his sister’s wedding and physically abandoned his philosophy by running away from a speech he was giving about it, we are reminded of the attraction of travelling light. Bingham finds Alex at her home with a secret family of her own, a real life. He cannot believe he was foolish enough to think she was sharing a real life as empty as his own with him. By packing people in our rucksacks we risk being hurt by them.
The whole film is wonderfully acted, right down to the performances of those freshly fired employees and their varied responses. It also looks great, emphasising the glamour of the hotel bubble world Bingham lives in, as well as its isolation. The opening titles of the film play out to jazzy music and some stylishly edited shots of the ground from above, taking in a multi-coloured picture of America. Despite the good points it’s never actually that funny, with the humour being more of the slight smile at the corners of the mouth than roaring chortle variety. However ultimately the onscreen magnetism of George Clooney drives Up in the Air and is all the more compelling for channelling it in a refreshing, alternative way.
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Proper funny people, that is to say comedians, often take the ordinary and un-funny happenings of everyday life, apply their own particular, wry comic twist and sit back satisfied as rows of audience members dissolve in laughter. I imagine that for them the knowledge that they took a dull occurrence which wasn’t at all humorous and made it so, simply by looking at it through their own bulging, witty eyes is the ultimate fulfilment of their “art”. I however have always been fairly satisfied with spotting something undeniably hilarious and jabbing a finger in the general direction of such an event, usually accompanying the gesture with subtle shouts such as “Oh my God that’s so funny!” or simply a worrying, wobbly intake of breath and my lips just about gasping “HA!”.
Take the apparently newsworthy and 100% true story of “Wii-type games linked to sprains” provided by the BBC today and the laugh out loud details that ensue upon closer inspection. The article begins by insisting the Nintendo Wii and other such motion sensitive games technology had started to produce its own “brand of player injuries”. By “own brand” we can assume that they mean someone has actually bothered to confirm what we all suspected; fat, unfit people buy the Wii, thrash around with it in their living rooms for a while and claim it to be exercise and the odd unlucky sod does himself a catastrophically embarrassing You’ve Been Framed style injury to himself in the process. To have your concealed fantasies of amusing, lardy louts unintentionally vandalising their own whopping plasma screens and yelping like puppies dangled from the Empire State building after pulling a muscle returning Mario’s serve, or something, is pretty damn funny in itself. But then you pause and consider the authority behind the article.
The BBC says that “doctors”, yes those highly trained professionals admired and trusted by society, have reported on this. They have not merely met a few times to discuss it or had a small handful of them examine the issue, but convened a ruddy conference in San Francisco on the subject! Or alternatively forced the information upon an unsuspecting, unrelated gathering. The enthusiastic medical professionals tasked with the job of investigating this “phenomenon”, apparently consulted the USA’s “National Electronic Injury Surveillance System”. I mean seriously? This database actually shows that in a five year period 696 video game related injuries occurred, of which, disappointingly, only 92 were caused by a Wii- type motion device. I say disappointingly because the other injuries are things such as chronic thumb ache in overzealous, spotty adolescents hunched over a button mashing session of Gears of War or Call of Duty. The Wii injuries have a more harmful and admit it, therefore more comic potential.
At this point I am reminded of my childhood and adults trying to impress caution on me whilst I wielded some sort of sharp object excitedly. “Careful, you could take someone’s eye out with that!” they would whine. Someone else’s, not my own. And so to the funniest sentence of this weird piece of news…
Wild swings of the console’s remote also accounted for dozens of “bystander injuries”.
Now come on that is funny right? Imagine all the possible scenarios; a husband who has just about talked his wife into a game of Wii tennis inadvertently smashing her in the face, a tottering old nan accidentally swiping away her opponent’s walking stick, sending them sprawling across the coffee table, GAME, SET, MATCH! But then I read to the end of the article. Most “victims” of bystander injuries are under 10 years old. I’ve never been a fan of the Wii anyway when I have tried it. It always struck me that it got away with poor quality games, nothing more than cartoons, in comparison to other consoles because of its gimmicky, futuristic tech. Now I have even more reason to shun it. Quite apart from the fact there is no need to get over excited for the controller to respond, you can just as effectively flick your wrist from the sofa as dive around the lounge, it was fun to lose control and pretend. Now “excessive” force is out of the question in case it becomes child abuse, which just isn’t permitted to be funny. Great.
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