Tag Archives: Goldeneye

James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.

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Bond’s first lady Judi to return


Judi Dench has confirmed to reporters at the South Bank Sky Arts Awards, where she bagged an award, that Daniel Craig’s James Bond will be getting his number one girl back in the forthcoming adventure. She confirmed her involvement after the film was officially announced earlier this month. Pressed for any inside news at all about the production, the chief of MI6 remained characteristically secretive. All she would say was how excited she was to be working with Daniel Craig again, and Sam Mendes, who has directed her in theatre.

This will be Dench’s seventh Bond film as his severe, disapproving boss, M. Prior to her appointment for Pierce Brosnan’s 1995 debut, Goldeneye, M had always been a man. Producers, writers and directors all grappled with the idea of M as a woman. Perhaps ultimately the decision was made because no man could live up to the figure of Bernard Lee, who simply became the embodiment of Fleming’s creation of M in the first eleven Bond movies.

Since her first moments on screen, reprimanding Bond’s bravado and warning she’ll only use the 00 section sparingly, Dench appears to have justified the filmmaker’s decision and won over fans. Producer Barbara Broccoli, daughter of Cubby, said of Dench’s casting:

“Our instinct was if we were going to cast M as a woman, we needed to find an actress who could be totally believable and not cartoonish. Our fear was that it would be laughable and the big thing was to get someone of the calibre of Judi Dench to play the role. And because M is the only authoritative figure in Bond’s life, the casting of a woman as M gave the relationship a whole new dimension.”

Dench’s opening scene with Brosnan in Goldeneye left the audience in no doubt that a female M was not laughable, at least in itself. The script was wise not to gloss over the fact as if nothing had happened, with Bond’s teasing lines humorously, but brutally knocked back by M: “If you think for one moment I don’t have the balls to send a man out to die, your instincts are dead wrong”. She also tells Bond he’s a “relic of the Cold War”.

Director Martin Campbell was aware of the pros of having Dench as M. He was told by studio head John Calley prior to Goldeneye, after floating the prospect of a female M, that “You need a star! You need someone with incredible screen presence, how about Judi Dench?” Campbell was so impressed with her performance in his first film that there was no question of dropping her, despite the complete reboot of the franchise, when he helmed Daniel Craig’s first outing Casino Royale in 2006. Costume designer for that film, Lindy Hemming, hailed Dench as a “brilliant piece of casting” and reveals in The Art of Bond by Laurent Bouzereau, that they made M’s costume “a bit more sexy” for Craig’s first film. Bond changes with the times and by this stage, not only was it modern for women to be in positions of power, but it was the norm for them to be expressive and natural in these roles.

What more can be done with Dench’s character though? Even Daniel Craig is slowly outgrowing the franchise, so surely Dench cannot stay in the role indefinitely? This could even be her last film. Glowing comments about her performances as M, like those above, make it difficult to consider replacing her though. Would M become a man again, played by an actor of similar clout? In The World is Not Enough, Pierce Brosnan, according to director Michael Apted, repeatedly asked for M’s role to be “beefed up” to give him more screen time with Judi. This led to the ambitious plot of M being kidnapped by terrorist Renard, played by Robert Carlyle. If M were to leave, she’d need a suitably huge story.

Bond needs a proper adventure and challenge anyway, after the gap between the disappointing Quantum of Solace and the as yet untitled, Bond 23, due to start filming later this year for a 2012 release. Casino Royale made it clear the best stories come when built upon Fleming’s original tales in a modern context. One tantalising, but difficult to execute, story never realised by filmmakers is a brainwashed Bond attempting to assassinate M. This comes from Fleming’s final Bond book, The Man with The Golden Gun, and was never used in the drastically altered film of the same name. This set-piece in the novel is the highlight of an otherwise disappointing final bow for the literary 007. It would need revamping, rooted as it is in the Cold War era of Soviet mind tricks, but you get the feeling a gritty, deluded Bond storyline would suit Daniel Craig’s hungrier acting abilities down to the ground if properly set-up. It could also be fantastic and bold on film. But the problem for the franchise would be how could Bond continue as 007 after being demoralised and duped into trying to kill his own boss?

Whatever the script writers Neal Purvis, Robert Wade and John Logan come up with, the trend has been more and more M in recent years. I look forward to some frosty and prickly dialogue in Bond 23.