Tag Archives: games

Are video games making kids fat? No, that would be food…


It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.

What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.

Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.

Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.

Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.

Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.

It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.

Angelina Jolie gets the boot for Tomb Raider resurrection


It seems certain that Angelina Jolie will not reprise the role of Lara Croft, the voluptuous pistol wielding archaeologist from the successful Tomb Raider video game franchise.

The writers behind the script for Iron Man, Mark Fergus and Hawk Otsby, are attached to a project to reboot the character with an origin story. Earlier this year GK Films acquired the rights to the series, with producer Graham King (The Departed) set to take charge for a 2013 release.

Despite proving a perfect fit physically for the role, almost precisely realising the impossibly busty  figure from the game to the delight of many, Jolie’s two films as the gun toting heroine left both cinemagoers and gamers cold. The new writers are aiming to put this right with something more than a passable action movie with appealing eye candy. In an interview with Variety they set out their high hopes for their reinterpretation of the character: “We aim to write an origin story for Lara Croft that solidifies her place alongside Ellen Ripley and Sarah Connor in the pantheon of great female action heroes.”

The casting rumour mill is inevitably churning already. The writers may want to rework Lara’s colossal cleavage into a critically acclaimed cinematic icon but the filmmakers are unlikely to depart from the expectations of a seriously hot chick as the lead. Hence the whispers a while back of Megan Fox of Transformers fame taking over from the equally lusted after Jolie. Such a casting would stick to the current formula and guarantee a decent box office return, but given Fox’s performance record her casting would probably also tarnish the writers’ high minded vision.

Jolie’s English accent wasn’t exactly authentic during her time as Lara, prompting some to call for a young English actress to take over for the origin story. Harry Potter’s Emma Watson has been a surprise candidate mooted in some quarters, with other Brits speculated about including Rebecca Hall and Gemma Arterton. Of course there are the usual Hollywood names such as Scarlett Johansson in the mix too.

The casting of a relative unknown is a possibility, especially with the serious approach the writers appear to be taking. The Tomb Raider brand itself would give the film clout in theatres but it seems unlikely the production company would risk it without a big name star.

Whoever is picked for the role will need the flexibility to portray Lara’s transition from aristocratic, carefree heiress to globetrotting adventurer and adrenalin junkie. The plot is expected to draw on the plane crash that stranded the character in the Himalayan Mountains for two weeks and inspired her to give up a comfortable and luxurious existence.

Who do you think can step into Jolie’s shoes? Where can the franchise improve? And is this a film finally capable of giving the world a female action hero for the 21st century?

GI Joe: The Rise of Cobra – yes you read that correctly


I’ll start with a revelation; I paid actual money to own this on DVD. It was cheap, it was on offer, but nevertheless I handed over real currency. Why not just burn a wad of cash instead? The answer is that these days I am so enjoying wearing my critic’s hat that I actively sought out a film on the shelves of HMV that would prove the perfect target for a volley of vitriol on a day of frustration. Yes bad films can be painful to endure, but take a tip from me; write derisively about them afterwards and the whole experience is transformed into the best kind of therapy.

I also thought that given the hordes of superhero blockbusters soon set for release, a great many of which based on cinematically underused characters, it would be interesting to examine a film trying to establish a franchise. And more than likely point out all the areas it fails in, thus advising the big cheeses at Marvel and DC and the like, who all hang on my every word.

Having said this despite day after day of dismalness since I purchased GI Joe, days in which I could have done with a cleansing rant, I could not bring myself to sit down to watch it, knowing that watching the film itself would probably shovel manure onto my already foul smelling mood.

Now though the deed is done. All of GI Joe’s 113 minutes rammed down my eyeballs and willingly into the vaults of memory. My verdict will be far from surprising. As usual it’s simultaneously comforting and disheartening to have my own views almost precisely tally with the summary on Rotten Tomatoes:

While fans of the Hasbro toy franchise may revel in a bit of nostalgia, G.I. Joe: The Rise of Cobra is largely a cartoonish, over-the-top action fest propelled by silly writing, inconsistent visual effects, and merely passable performances”

Yes I might be getting it right, but what’s the point in me if I don’t say anything new?

With this in mind then, here are some things that were surprising about GI Joe: The Rise of Cobra:

1)      It’s got a really impressive cast! People pop up from all over the world of film and TV, for even the slightest of roles, and in particular from places kids will love. There’s a Doctor Who being bad (a suitably evil and decent performance from Christopher Eccleston), the Mummy from The Mummy, the villain from Bond film Tomorrow Never Dies as the President, the guy who stops the Mummy in The Mummy, that cool street dance kid, her from Stardust, the serious one from Inception (Joseph Gordon-Levitt, who’s soon to be in Batman too!) and that shouty scientist who saves the world from the inevitability of global warming in The Day After Tomorrow. I can only assume that all the American stars in this loved the toys and all the Brits were paid treasure chests full of booty for their unavoidably sinister accents.

2)      Talking of booty GI Joe has an awful lot of it for a family friendly action story. Dennis Quaid struts around as a General with a stunning beautiful assistant always to hand. Sienna Miller’s cleavage deserved its own recognition on the billboards. Red headed, blonde and brunette beauties are showcased in everything from skin tight “accelerator” suits, to tiny jogging tops or outfits made from 100% leather. Obviously to enjoy GI Joe at all you leave plausibility and realism at home. But there’s something disturbing about all this flesh for a potential franchise based on toys and a film with a 12 rating. It’s like the Playboy bunnies broke into Toys R Us and are teasing you before an orgy.

3)      I enjoyed (some of) it. Maybe it was just Sienna’s constant pouting. But the extended action set piece in Paris was quite creative at times; over the top and overflowing with visual effects for sure, but enjoyable compared to the other numerous grandstand battles.

The most annoying thing about GI Joe: The Rise of Cobra was its endless focus on the back-story of various characters. This is saying something. Most of its irritating faults are obvious; the wooden and unwatchable Channing Tatum, the relentless pointless noise, the other mechanical actors playing cartoon cut outs, the fact that the whole thing is a lifeless mess. Perhaps what was really annoying about the continual flashbacks and diversions to show how the characters all had past grudges against each other, was that it made GI Joe have ambitions that went beyond making noise. Almost as if they thought they were telling a narrative that could be called “engaging” or kick-starting a franchise that could be “successful”.

The very opening scene, with absolutely atrocious French and Scottish accents in the 17th century, tried far too hard to give the characters meaning and seemed redundant in reality. Studio chiefs take note: don’t fuck with history or flit through the past lives of your characters. Even if you’re trying to sell the toys they’re based on.

James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.

In Brief Praise of Bryson and Brooker


I’ve been meaning to sing the praises of two particular writers for some time. However perhaps I have found their work so enjoyable and admirable that I’ve been deterred from writing and attempting to sum up their brilliance, as it’s certain I’ll fall flat on my face in a puddle of failure. Perhaps broadcasting my enjoyment will in some way diminish it. Perhaps I’m embarrassed of elevating these men to the status of idols and role models when I neither write funnily enough to be considered in the same humorous bracket as them, or seriously enough to be amused by their ramblings from afar, occasionally distracted from the rigours of my precise, academic dissections of culture and politics by their simple gags.

I don’t think the craft of these two men is simple or easy though, although embracing the merits of simplicity can often be an important part of their success. It’s a far from facile task to be simultaneously intelligent and laugh out loud funny. Of course one can write cleverly and with wit, but that sort of writing rarely plucks an audible chortle from the depths of the reader’s throat. These two writers share three qualities that I admire and often strive for in my own work: 1) they’re hilarious, 2) they have a knack of describing things in a spot-on, accurate, unique and truthful way and 3) an undertone of self-depreciation flows through their work that makes what they say accessible and allows a degree of more outrageous opinion and conviction.

These men then are travel writer Bill Bryson and critic Charlie Brooker. I’ve recently read Bryson’s Notes From a Small Island and Brooker’s Dawn of the Dumb, a selection of his Screen Burn and opinion pieces from The Guardian. Obviously in subject matter alone these writers are poles apart, but I’ve already pointed out some of their crucial similarities to me. They also have appealing differences. In Bryson’s book he showcases a subtle humour through the description of characters as well as more rib cage rattling stuff. He also brilliantly evokes a sense of place and has encouraged me to consider strongly exploring a number of locations anew and afresh in our glorious land, such as distant Edinburgh and the closer South Coast. In Brooker’s book he consistently demonstrates a commanding handling of contemporary culture and an ability to scathingly insult and pick apart any target he sets his sights on. He also has a wonderful understanding and sense of pessimism about the media age we live in and has mastered the art of the interesting review. His reviews often relate to his own life or a version of it and do not feel like reviews until some way into the article. They surprise and baffle, whilst always capturing something essential about the essence of the show, programme or film.

Indeed both men refreshingly offer up a lot of themselves into their work which gives it an engaging, “real” quality. They basically have a recognisable and distinctive style and voice which most writers, myself included, struggle to emulate, especially as they remain versatile and able to cover a spectrum of subjects at the same time. Often the qualities I have described so far blend in particular phrases and images. For example early on in Bryson’s book he demonstrates his knack for perfect description, “The world was bathed in that milky pre-dawn light that seems to come from nowhere” and later in the same paragraph does the same thing whilst being humorous and self-depreciating at the same time with this gem of a line: “I sat there for some time, a young man with more on his mind than it”.

That sense of experience pervades Bryson’s writing and he talks hilariously of times when he was still acquiring his nous, and of times when despite his age events still get the better of him. As an outsider Bryson also has a wonderful way of describing the faults and habits of the British, such as a hilarious passage in which he accurately describes the way we discuss traffic and routes on the road with terrible serious and deliberation. He also appears to have picked up a sense of British reserve, for when he insults someone he often qualifies the statement or does so gently but hilariously. Occasionally his musings and rants on architecture become tiresome, but he instantly acknowledges this fact and it is worth it for the injection of identity into the writing.

If Bryson harnesses experience then Brooker channels a youthful fury into his writing and displays consistently the art of the preposterous, rude and yet eerily accurate insult. There are too many to list but a particularly memorable image deployed during a rant against posing Mac owners, Brooker dubs the Apple computers as “glorified Fisher-Price activity centres for adults”.  I always enjoy his articles, in the book and continually on The Guardian website.

In summary if I end up writing in a similar way or doing a similar job to these men later in life I shall be one happy bunny.