Tag Archives: flashbacks

GI Joe: The Rise of Cobra – yes you read that correctly


I’ll start with a revelation; I paid actual money to own this on DVD. It was cheap, it was on offer, but nevertheless I handed over real currency. Why not just burn a wad of cash instead? The answer is that these days I am so enjoying wearing my critic’s hat that I actively sought out a film on the shelves of HMV that would prove the perfect target for a volley of vitriol on a day of frustration. Yes bad films can be painful to endure, but take a tip from me; write derisively about them afterwards and the whole experience is transformed into the best kind of therapy.

I also thought that given the hordes of superhero blockbusters soon set for release, a great many of which based on cinematically underused characters, it would be interesting to examine a film trying to establish a franchise. And more than likely point out all the areas it fails in, thus advising the big cheeses at Marvel and DC and the like, who all hang on my every word.

Having said this despite day after day of dismalness since I purchased GI Joe, days in which I could have done with a cleansing rant, I could not bring myself to sit down to watch it, knowing that watching the film itself would probably shovel manure onto my already foul smelling mood.

Now though the deed is done. All of GI Joe’s 113 minutes rammed down my eyeballs and willingly into the vaults of memory. My verdict will be far from surprising. As usual it’s simultaneously comforting and disheartening to have my own views almost precisely tally with the summary on Rotten Tomatoes:

While fans of the Hasbro toy franchise may revel in a bit of nostalgia, G.I. Joe: The Rise of Cobra is largely a cartoonish, over-the-top action fest propelled by silly writing, inconsistent visual effects, and merely passable performances”

Yes I might be getting it right, but what’s the point in me if I don’t say anything new?

With this in mind then, here are some things that were surprising about GI Joe: The Rise of Cobra:

1)      It’s got a really impressive cast! People pop up from all over the world of film and TV, for even the slightest of roles, and in particular from places kids will love. There’s a Doctor Who being bad (a suitably evil and decent performance from Christopher Eccleston), the Mummy from The Mummy, the villain from Bond film Tomorrow Never Dies as the President, the guy who stops the Mummy in The Mummy, that cool street dance kid, her from Stardust, the serious one from Inception (Joseph Gordon-Levitt, who’s soon to be in Batman too!) and that shouty scientist who saves the world from the inevitability of global warming in The Day After Tomorrow. I can only assume that all the American stars in this loved the toys and all the Brits were paid treasure chests full of booty for their unavoidably sinister accents.

2)      Talking of booty GI Joe has an awful lot of it for a family friendly action story. Dennis Quaid struts around as a General with a stunning beautiful assistant always to hand. Sienna Miller’s cleavage deserved its own recognition on the billboards. Red headed, blonde and brunette beauties are showcased in everything from skin tight “accelerator” suits, to tiny jogging tops or outfits made from 100% leather. Obviously to enjoy GI Joe at all you leave plausibility and realism at home. But there’s something disturbing about all this flesh for a potential franchise based on toys and a film with a 12 rating. It’s like the Playboy bunnies broke into Toys R Us and are teasing you before an orgy.

3)      I enjoyed (some of) it. Maybe it was just Sienna’s constant pouting. But the extended action set piece in Paris was quite creative at times; over the top and overflowing with visual effects for sure, but enjoyable compared to the other numerous grandstand battles.

The most annoying thing about GI Joe: The Rise of Cobra was its endless focus on the back-story of various characters. This is saying something. Most of its irritating faults are obvious; the wooden and unwatchable Channing Tatum, the relentless pointless noise, the other mechanical actors playing cartoon cut outs, the fact that the whole thing is a lifeless mess. Perhaps what was really annoying about the continual flashbacks and diversions to show how the characters all had past grudges against each other, was that it made GI Joe have ambitions that went beyond making noise. Almost as if they thought they were telling a narrative that could be called “engaging” or kick-starting a franchise that could be “successful”.

The very opening scene, with absolutely atrocious French and Scottish accents in the 17th century, tried far too hard to give the characters meaning and seemed redundant in reality. Studio chiefs take note: don’t fuck with history or flit through the past lives of your characters. Even if you’re trying to sell the toys they’re based on.

127 Hours


Let’s brainstorm awful ideas for movies. The sort of film that should never be made or would only be attempted by foolhardy, insufferable idiots. Mmm let’s see. It’s actually harder than you might think to think of truly terrible premises. First of all I thought of a bed ridden man who likes to photograph boxes or gravel or picture frames (not the images just the frames), or something unbelievably dull. But make him a bed ridden man and he suddenly has an element of sympathy and interest.

An ordinary man with a fascination for gravel or sand then, who likes to talk about this obsession to the few people in his life, other boring folk perhaps or patronising do-gooders. Actually scratch that. Maybe just a saucy account of a weekend away for Tony and Cherie, a blow-by-blow description of dinner at Gillian Mckeith’s or X Factor runner-up Ray Quinn’s struggle to publish a novel.  In fact that one sounds quite funny.

Hang on I’ve got it. Take one guy; make him a bit of an arrogant, irritating prick. Then have him set off on some mad, impulsive trip without any means of contacting anyone. Make sure he doesn’t tell anyone where he’s going; we need to keep human contact to an absolute minimum. When he’s penetrated suitably deep into the wilderness, way, way beyond civilisation or chance of rescue, trap him somehow. Like throw him down a canyon and have him wedged by a rock so he can’t move. Then pick a random amount of time, something silly but memorable like 89 or 127 hours, and just leave him stuck there, barely moving. That should be truly awful.

Imagine pitching this idea to producers. Not a chance of getting your dream realised. Unless maybe you’re Danny Boyle and the industry hangs on your every move since Slumdog Millionaire. And also let’s just say it’s a true story to properly get their juices flowing, their minds racing ahead in time to the prospect of awards success, emotional crowds gushing praise in theatres everywhere. Watching someone motionless and isolated shouldn’t work, and it couldn’t be further away from the vivid romp through India that was Slumdog, but somehow Boyle makes it not just tolerable but inspiring and riveting.

It certainly helps that the film itself is 94 minutes as opposed to the real time, 127 hours, long. It also helps that Boyle’s playful and distinctive direction grabs you from the very first scene. Knowing the claustrophobia that’s to come, Boyle peppers the opening to the film with visual interest and movement. Watching climber Aaron Ralston get ready is a marvellous experience through Boyle’s eyes.

The screen splits and divides into two or three, with intricate close ups of bottles filling with water and hands rooting around in drawers and shelves. These loving details are then impressively contrasted, first with an atmospheric night drive and then a frenetic bike ride across a bright orange, stunning Utah landscape. This scenery, with its back drop of sheer blue sky, is properly showcased with gorgeous wide shots. At the same time Ralston’s speeding movement is conveyed with fast editing and camerawork. When he comes off his bike to energetic music your adrenalin is really pumping.

The soundtrack to 127 Hours is terrifically good. A.R. Rahman, who worked with Boyle on Slumdog, really excels here with a difficult task. The opening and endings to the film are particularly wonderfully scored. I was not a fan of Slumdog’s score, or indeed the film itself, so it’s refreshing to see Boyle doing something completely different despite the easy options no doubt available to him now as an Oscar winner. He clearly cares about this incredible true story and set about bringing it faithfully to life. He couldn’t have done this half as well without the excellent James Franco.

Franco plays thrill seeking climber Ralston as both a slightly annoying arse and a clever, likeable everyman. In the early scenes he meets two female climbers and effortlessly impresses them with his knowledge of the area and daring sense of adventure. His youthful, flirty antics with them in startling, deep blue waters give the ordeal that follows far greater emotional resonance. Franco portrays the panic of being trapped superbly, as well as the calmer more reasoned moments. He’s completely believable and does well without other actors to spark off of to continually engage us.

The story also works so well due to flashbacks of Ralston’s life, showing his regrets and key memories of loved ones. These segments humanise Ralston; he isn’t just a physical machine stuffed with practical climbing knowledge, seeking an adrenalin fix. He’s made mistakes like all of us. And Boyle’s script and direction leaves the flashbacks realistically and suitably vague. In a starving, dying of thirst state delusions are bound to be half-baked. More importantly the gaps can be filled by the audience; everyone longs for their own friends and special, loved people in their lives, as Ralston goes through the levels of despair.

And passing through these levels he arrives eventually at resignation. Ever since the boulder trapped his arm he has quietly known what he’ll have to do, what he’ll have to endure and sacrifice, to escape back to his life. Incidentally the moment when the boulder falls and snares him is the only part of the film that feels less than real, as the rock bounces for a moment like the polystyrene prop it probably was. Apart from this the close, stuffy, handheld camerawork injects genuine realism alongside the fantasies.  

And the moment when he cuts through his arm, the single headline grabbing fact either attracting or repelling viewers, was believable. What was refreshing was that on a number of occasions you think he’s going to, but doesn’t. The film keeps you on its toes, waiting for the pivotal moment, and when it comes it shocks you and continues to shock as he battles through the unimaginable pain.

Whilst the gore shouldn’t disappoint those seeking it, the blood and horror wasn’t as bad as I was expecting it to be. I’m normally quite prone to sickness at such things but I barely looked away. It’s undoubtedly horrific but unavoidably compelling too. And crucially 127 Hours isn’t about a guy cutting his arm off. It also doesn’t have any other overriding, commanding themes and messages. The beauty of the story is that it can be about whatever you want. And whatever you make it about in your own head, the eventual rescue is as uplifting as cinema can be.

I’ve seen six of the ten films on the Oscar Best Picture list now. Of these six, 127 Hours is only better than Inception in my opinion. Black Swan I enjoyed the most and The King’s Speech, The Social Network and Toy Story 3 are all better films in their own ways. However the true story behind 127 Hours is more remarkable than any of these tales, despite the fact its circumstances inevitably limit the scope and entertainment value of the film. Some critics have unfairly suggested 127 Hours only made it onto the shortlist because Boyle is a past winner. It’s a film that excellently and faithfully brings to life an amazing true story, with directorial flourish. And at times, thanks to Franco’s charm, there are surprising laughs to get you through. It doesn’t deserve to win Best Picture, but it more than warrants its nomination.