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James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.

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The Disappearance of Alice Creed


The Disappearance of Alice Creed is the sort of film that it’s almost impossible to talk about or review without puncturing and spoiling the drama for those yet to experience it. And an experience is what the film provides; even if some berk lets slip a key plot detail there are more than enough twists, turns and unforeseen, sudden plunges on this tense rollercoaster ride to keep you entertained and constantly clueless. It’s the sort of film that has you on the edge of your seat, scanning every scene for minute details that might seem insignificant but will later prove to be vital hinges around which the hyper plot will pivot. Just when you reckon you’ve cracked where things are heading, something totally unexpected will grab you by the lapels and catapult you back to square one. Here you’ll lie briefly, dazed in the dust, before picking yourself up eager for more.

That’s not to say that every swerve woven into the script is a surprise, as in most films some will loom obviously in the distance, with the audience merely asking themselves “when” and “how” as opposed to “what” will happen next. This is a largely original thriller that also loses much of its unique edge at the end as all the indecipherable good work that has gone before must somehow be wrapped up. But on the whole this is an accomplished directorial debut from J.Blakeson, who also wrote the ambitious and resourcefully realised script. Not only is this a movie that delivers as a thriller but working with limited possibilities and an enclosed space it also develops fascinating characters that are for the most part captivating enigmas impossible to unravel.

The reason that the characters hold our attention so intensely and for so long is the steadily racked up tension, combined with only a meagre drip of information about who they might be. Crucially there are also only three characters in the entire film. The first five minutes are completely dialogue and mostly noise free, with only the soundtrack beginning to wind up the intrigue. We watch as two men methodically and meticulously transform a dilapidated flat into a prison, with some slow and beautifully shot scenes at a DIY store and car park contrasting impressively with more frenetic scenes later on. Then the near silence explodes into noise, with the Alice Creed of the title bundled into the back of a van, squirming and screaming. She is then stripped naked, still screaming, on a bed back at the newly fortified containment cell. The sound of her tearing clothes and panicked breathing dominates.

Gemma Arterton, as the title character, gets considerable opportunities to show off her acting chops, despite most of the dialogue going to her kidnappers, Eddie Marsan and Martin Compston. Marsan is often called upon for minor roles in big Hollywood productions, such as his recent Inspector Lestrade in Guy Ritchie’s Sherlock Holmes, and it’s refreshing to see his full impressive range on show here as the key kidnapper Vic. Arterton too has been confined to generic female roles in big budget movies, with a brief and comic turn in Bond movie Quantum of Solace perhaps her most famous appearance so far. In the BBC’s latest adaptation of Thomas Hardy’s Tess of the d’Urbevilles she took the lead role and had the space to prove her ability but in many ways her performance here is more convincing, as we watch her do so much with so little. With only three characters for the complex story to work with none is really more important than the other, but if anything Compston’s Danny is the most central figure, and like his fellow cast members he produces a superb and powerful performance.

The Disappearance of Alice Creed is a reassuring tribute to the raw power of narrative when all the luxurious additions of blockbusters are peeled away, leaving the bare essentials of storytelling: character and plot. These are the only ingredients talented directors and writers like J.Blakeson really need.