Tag Archives: 360

Are video games making kids fat? No, that would be food…


It’s a familiar theme in the news and it only needs the slightest of sparks to get going. If there’s a murder it means that the killer has been honing his skills on Xbox Live, amassing headshots of spotty American teens on Call of Duty. If there’s a horrifically tragic car crash then the kid’s obviously been getting ideas from the mindless traffic weaving, crude language and pedestrian skittles of Grand Theft Auto and the like. If a young girl is sexually harassed by a young guy, he’s been spending too much time working through the levels of Teach that Girl a Lesson: The Titillating Adventures of Spankatron Part II, or something.

What’s even more infuriating than the casual asides of blame in news stories though, is the supposedly in-depth and professional advice columns on the sort of parenting that can banish the evils of the games console. This type of thing is inevitable written by Dr Terri Praisebut Dontsmother or Professor Lilia Mollycuddleova of the Belgrade Child Tantrum Institute. These Gods of infant psychology will proceed to patronisingly explain the dos and don’ts of video gaming, which will ultimately turn out to be common sense.

Rather than appeal to such things as maternal instinct or the law of the bleeding obvious, these articles will be stuffed with lots of studies about the effects of gaming. Profound insights will stem from their findings, such as the fact that gaming immediately before bed might make it difficult for your child to sleep and that too much button bashing might cause inflammation and conditions like RSI in their hands.

Of course the really contentious question is: do games cause aggression? Our helpful Agony Aunt will usually start by admitting what a hotly debated topic this is, before laying out briefly the two views in the debate. The anti-games view will normally be presented with greater weight of evidence and any postives will be qualified, with phrases like “limited evidence shows that they can improve children’s willingness to co-operate”. Wrapped up somewhere in the waffle, will be the admission that the effect of games depends on the child’s environment, i.e. they don’t do any harm in a healthy and stable home, and it’s the badly behaving parents doing the damage in the poor environments, not video games.

Once in a while a reasonably interesting point will arise from one of the numerous studies being quoted. For example, that playing football based games increases appetite. However rather than seeking any positives in this, like, I don’t know, interest in playing ACTUAL football and getting regular exercise, a new evil shall be swiftly created. Football games = fat kids. So no shooting because that makes murderers and no scoring because that makes gobblers.

Some studies will just be frankly ethically dubious. They’ll casually mention that a group of children failed to do as many sit-ups as they once could. Who is making our primary school kids do sit-ups? Who is callously tracking their progress, as if we were breeding an army? I didn’t do any sit-ups in primary school, at least I won’t have thought of them as sit-ups. Forcing painful and sweaty exercise on our young, as if we were training race horses, sounds a lot worse than letting them dabble with escapism that isn’t The X-Factor or In The Night Garden, now and then.

It should be obvious that video games, like anything else that came before it like TV or comics, should be used in moderation. By anyone, not just kids. It should also be said more often that the greater immersion of video games has its developmental benefits as well as drawbacks. Increasingly experimental and quality narratives and technology, like that in LA: Noire, is simply an advancement in storytelling, not an untameable, corrupting beast to be feared.

James Bond 007: Blood Stone


Right now the internet is ablaze with debate and gossip. Alright it always is, but at the moment fans everywhere are wondering who will be cast in the next James Bond film, the 23rd in the franchise. Last week two pretty heavyweight acting names were linked to the project: Javier Bardem, reportedly as the villain, and Ralph Fiennes for a “complex role”, as supposedly director Sam Mendes seeks to start a new era of quality Bonds. Both rumours are promising but many will come and go and prove to be false before we see the final product. Daniel Craig’s last cinematic outing was a major letdown and many will be hoping for a return to form more in keeping with his debut, Casino Royale.

What are 007 fans to do during the long wait for the, hopefully much improved, next instalment in the franchise? Well they can watch the old classics again; discover the true Bond of the books perhaps. Or they can dive into the different medium of video games and experience Blood Stone, an original mission released by Bizarre Creations and Activision at the tail end of last year.

It looks pretty much like an entry in the world’s longest running film series. There are exotic locations, though due to the immersive medium the creators didn’t quite push the geographical originality as far. Bond travels from Athens to Istanbul, from Monaco to Bangkok, before rounding things off in the Burmese jungle. There’s a bombastic theme song, from powerful singer Joss Stone, and she also provides the virtual eye candy with her likeness and voice as Bond’s capable love interest. Judi Dench occasionally pops up as M, though the graphics render her a rather monstrous figure. Bruce Feirstein, an experienced Bond scribe, pens the script and story. The music sounds and feels the part; ultra-suave, ultra-cool, ultra-Bond.

Crucially for fans though the ultimate fantasy element a console provides that a cinema can’t is that you actually get to be Bond! Some people cannot imagine anything more exciting.

I’m not a pro-gamer but there’s no denying Blood Stone is short. I was expecting that but then I realised I shouldn’t have been. After all this wasn’t a rushed movie tie-in, like Quantum of Solace, which was padded out with sections from Casino Royale (the crane scene was simultaneously a bit crap and mind blowing, I mean you actually are Bond!); this was an original story. They had the time to make it really good and a challenging experience.

A lot of Blood Stone is brilliant fun, especially for a fan like me. The back to basics shooting and fighting is closely linked to Daniel Craig’s film outings and satisfying to see. Bond has an impressively wide variety of hand to hand takedowns at his disposal and if you move quickly through the game environments, utilising these physical moves in unison with some snappy gunplay, things really do look like an action set piece from one of the films. Sadly most of the game is spent unavoidably bogged down in cover. The controls and game mechanics for this work superbly well, even if they make it a bit easy at times. But the inescapable fact is that picking off hordes of enemies from behind a wall or crate makes you feel like a slightly sensible soldier as opposed to an iconic, bold and highly trained secret agent.

There are moments when you do feel wonderfully Bondian though. As I said, moving as quickly as you can through the levels, using the “Focus Aim” feature, which you acquire through physical takedowns and allows you to chain together one shot kills, looks cool. But it gets very repetitive, then mind numbingly samey and finally painfully undemanding. Thankfully the game is broken up with driving segments. There’s a basic tutorial on a boat in Athens harbour during the first level but you have the most fun in Aston Martins, which infuriatingly are often just conveniently placed. For example you pursue the villains around Istanbul docks in a vintage DB5, as seen in Goldfinger, without any explanation as to how you manage to stumble across such a nice motor in a hurry. Sure any reason would have sounded forced, in the end you get an Aston Martin because it’s Bond, end of, but they could have tried.

The driving is great fun and adds some much needed difficulty to the game. I felt a bit crap, constantly ditching my DBS in the icy water or careering through cargo into turquoise blue. But when you finally master it, or do it first time if you’re any good, the chases look amazing. You don’t have to be a racing game expert either, with most of the focus being on exciting handbrake turns.

Other good moments include a stealthy mission in a Monaco casino, with Bond all dolled up in his tuxedo. There’s an adrenalin pumping sequence in the catacombs beneath Istanbul as Bond jumps and sprints away across splintering scaffolding from some monstrous machinery. And perhaps the best level is in Bangkok which starts at a graphically stunning aquarium, where everything is bathed in blue. Then after a shoot-out, Bond (or if you prefer, YOU) chases an assassin across dirty, realistically contrasted city rooftops, before finally smashing your way through the streets in a vehicle based pursuit.

Ultimately Bond’s only gadget, his “Smartphone”, proves to be just a bit too clever and spoon feeds you information throughout. This makes the experience itself, the game-play, a letdown overall. But how does the plot compare to the 22 stories in 007’s film catalogue?

If I’m honest I still don’t understand what happened in Blood Stone. I’d like to think this wasn’t just my own stupidity and confusion; the story really was baffling. As plots go it was somewhat generic, predictably for a game but disappointingly so, given Feirstein’s involvement. Bio-chemical weapons, scientists and terrorist traders are all in the mix. As is some, in my view excessive, backstabbing and double crossing and betrayal (this is when it gets incomprehensible). Most of the cut scenes in which Daniel Craig’s likeness interrogates baddies or talks to M or another ally, are horrifically cliché. The dialogue is really atrocious and again this is really frustrating given Feirstein’s key role that standards were not elevated above the usual video game level.

Games are increasingly about engaging stories as well as thrilling action, with titles like Assassin’s Creed spawning sequels, novels and possibly movies. The industry as a whole is now one of the most lucrative in the world. For an original Bond tale to fall short, without the pressure of strict release deadlines and at a time when other games, even the latest Call of Duty also created by Activision, are excelling with their plots, is crushingly disappointing. The film franchise built its reputation on quality.

So film fans, if you like Bond Blood Stone can provide adequate but unsatisfactory entertainment until the coming movie instalment. But if you’re not so keen on the world’s favourite spy, Blood Stone is good for perhaps a couple of hours of mild amusement at best. Certainly if the dialogue and plot to Bond 23 isn’t better than this offering, those responsible deserve to lose their jobs.